Final Fantasy XIV: A Realm Reborn (PC): We didn't play as much today since Tarina and Kenna were out at her cheer practice. But that's all right! A little progress. Slowly but surely (and I mean slowly, since it's FFXIV!).
Super Mario All-Stars + World (SNES): I played through like... a stage. Too bad it doesn't save everywhere, so I lost that progress!
Minor Entries: Black Desert Online, Sword of Chaos (iOS).
Showing posts with label super mario world. Show all posts
Showing posts with label super mario world. Show all posts
Thursday, May 17, 2018
Monday, May 14, 2018
May 14, 2018
Final Fantasy XIV: A Realm Reborn (PC): We continued forth! Azureus and Trisse pushed onward into the mid-teens, and then, somewhere in the evening, we decided to go ahead and pay our discounted Legacy price ($10) to restart our main accounts. Heheh. Foresight!
We did do some dungeon runs and such on Azureus and Trisse, and it was fun enough. The problem we kept having was having to break the party apart to do solo ventures, then find someone to rejoin us afterward. Seriously, we can't remain in a party during certain parts of our quests? Make us solo it, fine, but why split the party up? Just another instance of archaic design.
That being said, it was rather nice and nostalgic to bring back Cinnaris and Tarryn. We have a lot of fun old items, and apparently a Fat Chocobo mount was retroactively added!
Gargoyle's Quest 2 (SNES): I gave it a good go this time, pushing up to the first save--er, password--point. It's just as fun as I recall the first game being, but with the added bonus of being more colorful, with a wider and taller image! Much less cramped.
Super Mario All-Stars + World (SNES): World again! I started the saves fresh and pushed through the first world. Such good times.
Minor Entries: Black Desert Online (PC), Sword of Chaos (iOS).
We did do some dungeon runs and such on Azureus and Trisse, and it was fun enough. The problem we kept having was having to break the party apart to do solo ventures, then find someone to rejoin us afterward. Seriously, we can't remain in a party during certain parts of our quests? Make us solo it, fine, but why split the party up? Just another instance of archaic design.
That being said, it was rather nice and nostalgic to bring back Cinnaris and Tarryn. We have a lot of fun old items, and apparently a Fat Chocobo mount was retroactively added!
Gargoyle's Quest 2 (SNES): I gave it a good go this time, pushing up to the first save--er, password--point. It's just as fun as I recall the first game being, but with the added bonus of being more colorful, with a wider and taller image! Much less cramped.
Super Mario All-Stars + World (SNES): World again! I started the saves fresh and pushed through the first world. Such good times.
Minor Entries: Black Desert Online (PC), Sword of Chaos (iOS).
Friday, May 11, 2018
May 11, 2018
Kendo Rage (SNES): No clue why I purchased this one, but I think it came from eBay a few years ago. It seems like a simple, easy enough platformer, and heavily based on the Magical Girl-style cartoons from the 80s and 90s.
The main character has a decent variety of attacks. The longer you wait between attacks, the more powerful of an attack will be released. It's an interesting mechanic.
I beat the first level and called it a day!
Link to the Past, The (SNES): I made it through the sewer dungeon to emerge on the other side, bringing me, presumably, to the point where the game opens up like an older Zelda game!
I tried using the default controllers that came with the Retro Duo v2.0 Limited Edition. They look like SNES controllers, but they sure don't feel like it! The entire directional pad feels like it sinks in, making it hard to slide over and change movements. Ideally, a d-pad should sort of dip in the direction that's being pushed.
Thankfully, the Retro-Bit Super Retro controllers seem to work quite well! I'll have to dig out a real SNES controller or two to compare for sure.
Super Mario All-Stars + Super Mario World (SNES): Went through the menus deleting saves, then poked at Super Mario World and Mario 3 for a couple of minutes. I'm at the point where I'm still just tickled seeing them up on my screen again, on an actual console, and in a comfy, quiet room that feels very 80s!
Minor Entries: Sword of Chaos (iOS).
The main character has a decent variety of attacks. The longer you wait between attacks, the more powerful of an attack will be released. It's an interesting mechanic.
I beat the first level and called it a day!
Link to the Past, The (SNES): I made it through the sewer dungeon to emerge on the other side, bringing me, presumably, to the point where the game opens up like an older Zelda game!
I tried using the default controllers that came with the Retro Duo v2.0 Limited Edition. They look like SNES controllers, but they sure don't feel like it! The entire directional pad feels like it sinks in, making it hard to slide over and change movements. Ideally, a d-pad should sort of dip in the direction that's being pushed.
Thankfully, the Retro-Bit Super Retro controllers seem to work quite well! I'll have to dig out a real SNES controller or two to compare for sure.
Super Mario All-Stars + Super Mario World (SNES): Went through the menus deleting saves, then poked at Super Mario World and Mario 3 for a couple of minutes. I'm at the point where I'm still just tickled seeing them up on my screen again, on an actual console, and in a comfy, quiet room that feels very 80s!
Minor Entries: Sword of Chaos (iOS).
Sunday, May 6, 2018
May 6, 2018
Busy week/weekend over (yay), new work week starting tomorrow (boo), parents gone away again (boo), but time for gaming (yay)!
Super Mario All-Stars + Super Mario World (SNES): Five games, one entry! I played this a bit in the basement, having finally decided to set up the old RetroDuo (Famicom Limited Edition!) down there. I think I gave everything a whirl except for Super Mario Bros., and most of them I only played for a few minutes.
Surprisingly, the clearance RetroBit controllers from Micro Center are pretty good, and I'm pretty comfortable with the one I had been using.
Minor Entries: Black Desert Online (PC), Sword of Chaos (iOS).
Super Mario All-Stars + Super Mario World (SNES): Five games, one entry! I played this a bit in the basement, having finally decided to set up the old RetroDuo (Famicom Limited Edition!) down there. I think I gave everything a whirl except for Super Mario Bros., and most of them I only played for a few minutes.
Surprisingly, the clearance RetroBit controllers from Micro Center are pretty good, and I'm pretty comfortable with the one I had been using.
Minor Entries: Black Desert Online (PC), Sword of Chaos (iOS).
Thursday, May 17, 2012
May 17th, 2012
Going to try and get back into this, as well as adjust things a bit. From here out, I'm going to start with a journal-like opening describing the day, maybe even including screenshots and pictures once my equipment is set up, and follow it with a traditional game by game list!
Big day today! Inspired by recently playing Wii Punch-Out!! and a couple impulse Nintendo purchases from MicroCenter (Metroid: Other M and a BOSS: Big Oversized Super Shell controller shell that turns a Wiimote into something reminiscent of an SNES controller), I finally got my Wii up to date. I had done the system software fairly recently, but I downloaded all the available channels, as well as quite a few Virtual Console/WiiWare games.
This lead to a hard nostalgia trip that turned into some single-level playthroughs of a few of my very favorites. Before I managed to get everything updated, I had quite a scare: my SNES VC games were launching to a black screen, causing some initial heartbreak! I was trying everything, including switching to an interlaced mode that turned out to be a PAL solution only, before learning that, when using component cables, I needed to manually set the console to output to an HDTV. Oops!
Donkey Kong Country 2 (Wii - Virtual Console): Last on memory lane, just the first level. Another beautiful game, I have so many fond memories of DKC2, and this and SMW are, to me, the pinnacle of 2D platformers. Just did the first level, enjoyed the soundtrack and the graphics, got all the secrets, and called it a night.
Kyotokei (Wii - WiiWare): An impulse buy, and an interesting little shooter. You can swap polarities between red and blue, with each immune to bullets of their respective color. It reminds me a bit of Gundemonium, with quite a few scantily clad anime females as enemies that are a tragedy to kill! Still, the gameplay is fun, and it'll satiate any schmup urges I have while playing the Wii!
Punch-Out!! (Wii): First in the day, I practiced in Exhibition, then managed to beat Mr. Sandman! Really awesome feeling. I haven't played a game that required such quick reflexes in a while. Looking forward to getting knocked out by Glass Joe in the rematches.
Rift (PC): Just checked to see if I had sold any artifacts on the Auction House. I made a few plat, nothing too big.
Super Mario 64 (Wii - Virtual Console): This was the first step in my nostalgia kick, and very time I boot this game up, I feel like I'm thirteen or fourteen and gazing up this beautiful, amazing title for the first time in a kiosk in Target. I played it for a few minutes, and was simply blown away, enraptured and amazed at the future of gaming. This time, I only played up through the first star, but back in the day, this was the pinnacle of my gaming world, and I'd eventually go on to capture every single star and perform every secret in the game.
Super Mario World (Wii - Virtual Console): Second on the list, this playthrough was held up by some issues getting past the black screen. Once it was, yet again, those hard feelings of nostalgia kicking in as I played through the first stage (on the right, the first one with Yoshi!). I can remember playing it for the first time at my friend Clinton's back in the day, and just being enthralled. The game has held up, and although I flew through the first level after dying at the first Chargin' Chuck (just like back during my original plays!), I'm really feeling like I need to do a real playthrough sometime.
Big day today! Inspired by recently playing Wii Punch-Out!! and a couple impulse Nintendo purchases from MicroCenter (Metroid: Other M and a BOSS: Big Oversized Super Shell controller shell that turns a Wiimote into something reminiscent of an SNES controller), I finally got my Wii up to date. I had done the system software fairly recently, but I downloaded all the available channels, as well as quite a few Virtual Console/WiiWare games.
This lead to a hard nostalgia trip that turned into some single-level playthroughs of a few of my very favorites. Before I managed to get everything updated, I had quite a scare: my SNES VC games were launching to a black screen, causing some initial heartbreak! I was trying everything, including switching to an interlaced mode that turned out to be a PAL solution only, before learning that, when using component cables, I needed to manually set the console to output to an HDTV. Oops!
Donkey Kong Country 2 (Wii - Virtual Console): Last on memory lane, just the first level. Another beautiful game, I have so many fond memories of DKC2, and this and SMW are, to me, the pinnacle of 2D platformers. Just did the first level, enjoyed the soundtrack and the graphics, got all the secrets, and called it a night.
Kyotokei (Wii - WiiWare): An impulse buy, and an interesting little shooter. You can swap polarities between red and blue, with each immune to bullets of their respective color. It reminds me a bit of Gundemonium, with quite a few scantily clad anime females as enemies that are a tragedy to kill! Still, the gameplay is fun, and it'll satiate any schmup urges I have while playing the Wii!
Punch-Out!! (Wii): First in the day, I practiced in Exhibition, then managed to beat Mr. Sandman! Really awesome feeling. I haven't played a game that required such quick reflexes in a while. Looking forward to getting knocked out by Glass Joe in the rematches.
Rift (PC): Just checked to see if I had sold any artifacts on the Auction House. I made a few plat, nothing too big.
Super Mario 64 (Wii - Virtual Console): This was the first step in my nostalgia kick, and very time I boot this game up, I feel like I'm thirteen or fourteen and gazing up this beautiful, amazing title for the first time in a kiosk in Target. I played it for a few minutes, and was simply blown away, enraptured and amazed at the future of gaming. This time, I only played up through the first star, but back in the day, this was the pinnacle of my gaming world, and I'd eventually go on to capture every single star and perform every secret in the game.
Super Mario World (Wii - Virtual Console): Second on the list, this playthrough was held up by some issues getting past the black screen. Once it was, yet again, those hard feelings of nostalgia kicking in as I played through the first stage (on the right, the first one with Yoshi!). I can remember playing it for the first time at my friend Clinton's back in the day, and just being enthralled. The game has held up, and although I flew through the first level after dying at the first Chargin' Chuck (just like back during my original plays!), I'm really feeling like I need to do a real playthrough sometime.
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