Eternal Sonata (PS3): Some nice progress. Not sure if it'll happen all game, but the PC switched to Reto for a time, so I did a quick run through the sewers (what RPG doesn't like utilizing them as dungeons?!), then it switched back to Polka. Not quite sure where the story is going exactly, but the battle system is a lot of fun, actiony, but turn based.
Shenmue (Dreamcast): I'm up to Dobuita. Did the usual quick romp through the first couple areas to open up the main place, and oh, it feels increasingly good to be playing Shenmue again. I even briefly did the levitating trick, just for the heck of it - with I many times as I've played Shenmue, I actually haven't done a whole ton with glitches and codes yet. Eventually I'd like to make a pretty nice Shenmue tribute site, so I suppose I better get back into the groove!
World of Warcraft (PC): Not a whole did. Hit up the first few Brunnhildar quests with Tarina, and we did our second day of Argent Tournament dailies just to get that whole thing started (takes three days of dailies). I dislike how WoW forces you to do some bad things to advance sometimes, but I try and not think too far into it sometimes (obviously, some things do just cross the line into unacceptable, but I also try and use my best judgment, don't wanna become some serious and stodgy that I can't game!).
Showing posts with label eternal sonata. Show all posts
Showing posts with label eternal sonata. Show all posts
Thursday, December 23, 2010
Wednesday, December 22, 2010
December 22nd, 2010
Eternal Sonata (PS3): Finally got this started. I keep forgetting it's a tri-Crescendo production, and, like Baten Kaitos, it's got a fantastic use of color. It really is fantastic.
Combat seems neat, about what I remember from playing a few battles on Bevis' save back in GTMO, and Polka is amazingly cute! Lots of cutscenes thus far. Looking forward to really sinking my teeth into it though!
Shenmue (Dreamcast): Loaded up my save just barely started on my birthday, December 20th, where I loaded up US Shenmue through the opening, then debated firing up the PAL version, then decided I'ma take it slow, easy and not be picky, and just play my reliable copy from launch day in 2000.
Explored the home a little big, got a couple cutscenes with Iwao, creepily rummaged through my seventy year old housekeeper's things and robbed my fellow student. Soon the world starts opening up!
I'm really torn on the VGA thing. I'm using a VGA connection and playing it on a 1080p, and it's horribly jaggy. Eek! I suppose that's just gonna be the case over the next several years, all my old games are gonna end up looking jaggier and more polygonaly!
Combat seems neat, about what I remember from playing a few battles on Bevis' save back in GTMO, and Polka is amazingly cute! Lots of cutscenes thus far. Looking forward to really sinking my teeth into it though!
Shenmue (Dreamcast): Loaded up my save just barely started on my birthday, December 20th, where I loaded up US Shenmue through the opening, then debated firing up the PAL version, then decided I'ma take it slow, easy and not be picky, and just play my reliable copy from launch day in 2000.
Explored the home a little big, got a couple cutscenes with Iwao, creepily rummaged through my seventy year old housekeeper's things and robbed my fellow student. Soon the world starts opening up!
I'm really torn on the VGA thing. I'm using a VGA connection and playing it on a 1080p, and it's horribly jaggy. Eek! I suppose that's just gonna be the case over the next several years, all my old games are gonna end up looking jaggier and more polygonaly!
Labels:
dreamcast,
eternal sonata,
ps3,
shenmue
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