Showing posts with label ps3. Show all posts
Showing posts with label ps3. Show all posts

Friday, August 8, 2014

August 8, 2014

Infamous (PS3): Just a little more progress.  Like all open-world GTA-type games, I'm starting to wear down a bit, but to balance it, the storyline is picking up.  A real antagonist is starting to show up, maybe, and Cole and Trish's relationship is recovering (which means she'll die, I'm pretty sure; surprised she's lived this long!).

Letter, The (Wii U): For 50 cents, I had to play this notoriously bad game.  And it was just that.  It's super short (about as long as Gone Home if you do it right, so maybe 10 minutes), and the sparse writing has some silly punctuation and grammar issues to boot.  There's virtually no sound effects, the music is repetitive but mildly catchy, and the graphics are pretty sub-par.  Oh, and the storyline?  Yeah, also about as good as Gone Home's... but I'll give Gone Home this: the plot was pathetic, Deviantart-level super-obvious stuff, but it was better written.

On the other hand, The Letter's incredibly stupid twist at the end was actually quite a bit more surprising than Gone Home's telegraphed yawner of a "twist" that was only a twist if you're not familiar with anything from the last two decades (and even if you aren't, you can still see it coming within the first couple minutes!).

The Letter was apparently made for $377, and the creator has another game in the works.  Here's hopin' it's just as good(?).

Thursday, December 23, 2010

December 23rd, 2010

Eternal Sonata (PS3): Some nice progress. Not sure if it'll happen all game, but the PC switched to Reto for a time, so I did a quick run through the sewers (what RPG doesn't like utilizing them as dungeons?!), then it switched back to Polka. Not quite sure where the story is going exactly, but the battle system is a lot of fun, actiony, but turn based.

Shenmue (Dreamcast): I'm up to Dobuita. Did the usual quick romp through the first couple areas to open up the main place, and oh, it feels increasingly good to be playing Shenmue again. I even briefly did the levitating trick, just for the heck of it - with I many times as I've played Shenmue, I actually haven't done a whole ton with glitches and codes yet. Eventually I'd like to make a pretty nice Shenmue tribute site, so I suppose I better get back into the groove!

World of Warcraft (PC): Not a whole did. Hit up the first few Brunnhildar quests with Tarina, and we did our second day of Argent Tournament dailies just to get that whole thing started (takes three days of dailies). I dislike how WoW forces you to do some bad things to advance sometimes, but I try and not think too far into it sometimes (obviously, some things do just cross the line into unacceptable, but I also try and use my best judgment, don't wanna become some serious and stodgy that I can't game!).

Wednesday, December 22, 2010

December 22nd, 2010

Eternal Sonata (PS3): Finally got this started. I keep forgetting it's a tri-Crescendo production, and, like Baten Kaitos, it's got a fantastic use of color. It really is fantastic.

Combat seems neat, about what I remember from playing a few battles on Bevis' save back in GTMO, and Polka is amazingly cute! Lots of cutscenes thus far. Looking forward to really sinking my teeth into it though!

Shenmue (Dreamcast): Loaded up my save just barely started on my birthday, December 20th, where I loaded up US Shenmue through the opening, then debated firing up the PAL version, then decided I'ma take it slow, easy and not be picky, and just play my reliable copy from launch day in 2000.

Explored the home a little big, got a couple cutscenes with Iwao, creepily rummaged through my seventy year old housekeeper's things and robbed my fellow student. Soon the world starts opening up!

I'm really torn on the VGA thing. I'm using a VGA connection and playing it on a 1080p, and it's horribly jaggy. Eek! I suppose that's just gonna be the case over the next several years, all my old games are gonna end up looking jaggier and more polygonaly!

Sunday, October 10, 2010

October 10th, 2010

Castlevania Lords of Shadow (PS3): Just a few more levels. I'm getting pretty good at timed-blocking, which is making the game a lot easier. My biggest complaints so far is that it really doesn't feel all that much like Castlevania, despite being beautiful, and that it's VERY structured.

Even the old-school Castlevanias, left to right movement, did a better jump of covering up the structure, but that's not all that big a deal. It's still a ton of fun.

My conclusion is that these sort of games are essentially mini-game reliant, they keep you interested and entertained through numerous mini-games to vary things up. You've got the core battle system, then you're riding a horse, then you're balancing across rails, then you're riding a tamed spider or creature and use their abilities to access areas you couldn't, then you're sawing your way through an obstacle, then you're climbing up a boss, then you're engaging in various quick-time-events.

And it works great, don't get me wrong, but that's essentially what these games are.

Comic Jumper (360): I tried the demo, liked it, and ended up buying the full game right there. It was actually a review downing the game that sold me on it. Despite being all about finding the "deeper meaning" in games, said blogger decryed the game as unfunny and not-politically-correct. Naturally, that pretension made me decide I *needed* to play the game, and lo and behold, it's pretty darn funny.

Difficult, too! I'm only on the second level. I'm pretty excited to see some of the other worlds, particularly the manga-inspired stages!

Dead Rising 2 (360): Just played some more Terror is Reality online. Pretty fun, and I'm decent at some of the games. I unlocked a Champions Jacket and actually came in first overall on one of my runs, as well as have several hundred thousand for my main game. Sweet.

Wednesday, September 15, 2010

September 15th, 2010

Nabbbed some new stuff today, just doing general shopping... turns out the new Lord of the Rings is out! I finally broke down and got Dynasty Warriors Strikeforce as well while waiting for PSP2 to come out, and it turns out Sonic Adventure hit Xbox Live! Naturally I had to nab that one!

Final Fantasy XI (PC): Hit up another Lamia Besieged while trying to get an Abyssea party, and alas, it was getting too late, so we had to throw in the towel. Still, any day with snake ladies is a good day!

Lord of the Rings: Aragorn's Quest (PS3): The character models look goofy, and everything about the package screams, "cheesy." And yet, the game's a lot of fun, and a lot more varied than previous LotR releases. The Shire acts as a hub world, and from there you can experience Aragorn's story. You don't just fight, you actually get to run around, explore, do mini-games, and on top of that Gandolf plays significantly different than Aragorn, so it's not just cookie-cutter.

Momy and myself played for an hour or so, enjoyed some White Castle, then hit it up again, this time passing the controller between the two of us and Abby. Ahh, good times!

I think we stopped... after evading the Nazgul in that first city area after the quest begins?

Sonic Adventure DX (360): I think I... looked at the title screen? Gotta sink my teeth into it later, LotR was the focus today!

Valkyria Chronicles II (PSP): Nothing special. Used the code from Sega's online "Lotte Insider" to unlock Faldio (oh boy, how decidedly not exciting), and did the "Tunnel Offensive" mission. Slow but sure progress!

Wednesday, September 1, 2010

September 1st, 2010

So it's back! We'll see if it sticks this time, my original lasted closed to three years! I figured today marked both endings and beginnings, endgame of FFXI and the start of XIV, finishing Valkyria Chronicles I and moving on to II. Both series are high on my list and mean a lot to me, so it seemed like a good day to get started again!

Final Fantasy XI (PC): Not too much... DynaDeviants cancelled Dynamis again, I got Clearite killed accidently in Boyahda Tree, did a Level 1 Besieged against the Undead Swarm that took about 30-40 minutes, far more than L1 should, messed up the Tactics Pearl quest and only got my NPC 2900 instead of the max 5800 EXP I could've, and got Stardust Typhoon, my chocobo, to learn the Gallop ability. So I guess it was at least forward movement, even if it was sloppy.

Final Fantasy XIV (PC): Oh, wait, this shouldn't be on here! First off, the installer doesn't want to work with me, second, the open beta (that requires registration and your application to be selected by Square, making it not an open beta) is overloaded and not accepting new entries at this point. Ah well, they're already disappointing me with this Fatigue System crap (and I suppose numerous things since the 32-bit era), so why am I surprised?

Marvel Ultimate Alliance 2 (360): Turns out the download heroes (Juggernaut, Magneto, Black Panther, Carnage, Cable and Psylocke) had been re-added to the Marketplace, so in preparation of playing it soon with Frank while he's in town, I snapped them up!

Phantasy Star Portable 2 Trial Edition (PSP): Not much, got it onto the PSP and fired it up long enough to lock in my guild card number! It's pretty high already, like 20k? 2k? Either way, pretty high! I did import Dyne from the first game, and... yeah, I don't see how it imports, it looks NOTHING like Dyne!

Hopefully Lindz is around soon so we can play!

Valkyria Chronicles (PS3): I had started up the sequel and made it a couple missions into it, but it just didn't feel right leaving the original unfinished. After a frustrating battle against the final boss, we won, and finally I could say I had beaten VC.

And the ending was so fitting with the rest of the game, just very sweet and heartwarming. I really need to watch the anime sometime.

The downside? Having unlocked New Game+, it was hard not to keep playing! It was wonderful to see Marina, Nina and Wendy back, my three casualties from the first play through.

Valkyria Chronicles II (PSP): Woohoo, it's finally here, and I even received it the day after it shipped. Unfortunately, I had to buy it from GameStop to get a couple pre-order missions. Regardless, I was ready to play!

Or not, because you can't just play a game anymore. First, I entered the code for my GameStop missions on PS3, then transferred them to the PSP. Then I brought over my VCI save. Then I added in the passwords from the VCII website to unlock various things, including all of Edy's Detachment (whoa, way cool!).

Good to go, so I hit up the Tutorial... only to read online you need to have Phantasy Star Portable 2 data on the memory card BEFORE you started a game in order to get Emilia, and Sega is releasing the two games in reverse order here with PSP2 a few weeks off. So I nabbed a Japanese save and started over... only to learn that information that I needed a save before starting was false.

There's apparently even more stuff you can unlock, mostly characters from VCI and the manga Valkyria: Wish Your Smile, so hopefully all that good stuff gets a US release.

Anyway, the game! Just did the first couple missions, and it feels like Valkyria Chronicles. The graphics are quite a step down, and the areas are now segmented into smaller zones that make up one level, presumably because the PSP couldn't handle the massive, fluid levels of the original. The storyline has a potential to be epic, but right now it is a little high-school drama shoujo-ish. Not a bad thing, just departures from the original.

But serious complaint time: why can't I save in mid-battle on a portable system, when I could on a console? If anything, it should be the other way around!

Hopefully I'll get to sink my teeth deeper into it over the next few days... I do so love VC!