Thursday, April 19, 2018

April 20, 2018

Sexy Brutale, The (PC): I beat The Sexy Brutale today, and the twist ending left me with mixed feelings.  Emotionally, it was powerful, but it was an "it was all a dream" deal where it turns out it's all a metaphor for the guilt Lucas experienced having inadvertently killed his friends and his wife when he attempted to burn down the mansion for insurance purposes.  It's almost like it was two different games: the creepy, stealthy Clue-esque murder mystery mingled with Groundhog Day for the first 90%, and then a dream-sequence emotional metaphor at the end.

Still, it was a highly enjoyable experience, even if the genre is basically swapped in the last 5-10%.  I may go for the achievements and alternate ending later!

Minor Entries: Black Desert Online, Blade and Soul, Sword of Chaos (iOS)

April 19, 2018

Minor Entries: Sword of Chaos (iOS)

Wednesday, April 18, 2018

April 18, 2018

Minor Entries: Black Desert Online (PC), Blade and Soul (PC), Sword of Chaos (iOS)

Tuesday, April 17, 2018

April 17, 2018

Black Desert Online (PC): Logged in, sold stuff, logged out!

Blade & Soul (PC): Logged in, activated the Jackpot item, logged out!

Sexy Brutale, The (PC): Made it a little further by saving Redd and a guy whose name I forgot.  I figured out the second half of the trick first after a rather amusing exchange between two of the staff who talk back and forth for hours in one to two word exchanges, only for one to finally flip his lid and shout out the entire second answer in verbose fashion!

I really like the sound, look, and feel of the game.  It's creepy--not Splatterhouse or Castlevania creepy, but sort of like a dark version of Tim Burton: everything is just a touch off, and it's unsettling.  I'd love to see a sequel, or a game made in the same style but expanded into a less linear game.

Sword of Chaos (iOS): The usual: a few Holy Square runs, and the basic dailies, and that's it!

Monday, April 16, 2018

April 16, 2018

Black Desert Online (PC): Logged in as Greenpaw, collected the daily login item, and put it on the marketplace!

Blade & Soul (PC): Activated the Jackpot item to push it up another stage!

Suikoden IV (PS2/Emulation): Played around with PCSX2.  Suikoden IV looks terrible... my, how PS2 games have aged!  But then at 1080p with upped resolution and anti-aliasing, it looks great!  Only played up to the second checkpoint, just to be sure the settings are all working fine and such.

Sword of Chaos (iOS): Burned my daily Holy Square charges for a few more Divinity levels.  That's it!

Monday, July 20, 2015

After keeping a gaming journal for a consistent three years (around 2003/4 until I went into the Army around the end of 2006), I've been horrible at it!  Here's another try...

Elder Scrolls: Daggerfall, The (PC): Just a few Mages Guild quests.  Slow progress.   I know it's fawned over in the RPG community, and there's a lot I like, but it's no Morrowind.  Daggerfall offers a massive but empty, buggy world.  Everything seems generic and cookie-cutter (outside of the main questlines), and while the gameplay has some really neat aspects, it's archaic, clunky, and, as well, buggy.

Still, it's enjoyable enough.  No harpies or lamia yet, hahah.

Resident Evil Revelations 2 (PC): Did the daily (Rachel is only one skill level from maxing out the rocket launcher skill), then did some grinding.  No rainbow items this time, alas.  I'd really love to get a three star handgun!

World of Warcraft (PC): Did Cinnaris's Draenor flying dailies, grinding out some Saber-something rep in a group, and then brought Obme to Tanaan Jungle and Lion's Watch.  And the usual follower stuff on Dyne/Meg/Lit.

Friday, August 8, 2014

August 8, 2014

Infamous (PS3): Just a little more progress.  Like all open-world GTA-type games, I'm starting to wear down a bit, but to balance it, the storyline is picking up.  A real antagonist is starting to show up, maybe, and Cole and Trish's relationship is recovering (which means she'll die, I'm pretty sure; surprised she's lived this long!).

Letter, The (Wii U): For 50 cents, I had to play this notoriously bad game.  And it was just that.  It's super short (about as long as Gone Home if you do it right, so maybe 10 minutes), and the sparse writing has some silly punctuation and grammar issues to boot.  There's virtually no sound effects, the music is repetitive but mildly catchy, and the graphics are pretty sub-par.  Oh, and the storyline?  Yeah, also about as good as Gone Home's... but I'll give Gone Home this: the plot was pathetic, Deviantart-level super-obvious stuff, but it was better written.

On the other hand, The Letter's incredibly stupid twist at the end was actually quite a bit more surprising than Gone Home's telegraphed yawner of a "twist" that was only a twist if you're not familiar with anything from the last two decades (and even if you aren't, you can still see it coming within the first couple minutes!).

The Letter was apparently made for $377, and the creator has another game in the works.  Here's hopin' it's just as good(?).